Acting Games | Drama Exercises and Games for Kids and Adults

Acting Games

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Whether you’re a drama teacher, director, or running a course, acting games are a fantastic tool. They help students get comfortable, warmed up and focused. Acting games also develop important skills required for acting and performing. Below is a number of my favourite drama games. For each game or exercise I have given a difficulty rating, a recommended age range and a set of learning outcomes to tell what kind of skills the game will help improve. I have split the acting games into six sections to make it easier for you to find the appropriate games for your group/situation.

Updated 7 July 2021

For Getting to Know a New Group
Focus Games
Improvisation Games
Physical Exercises
Super Fun Games
Simple Goodies
Some Practical Tips

For Getting to Know a New Group

Moving Name

Difficulty: easy
Age Range: all ages
Learning Outcomes: confidence, vocal projection, movement work.

So this, in my opinion, is the best game to start with when working with a new group. I’ve seen it work with university students as well as with six year olds.

  1. Get your group into a circle.
  2. Say your name with a matching gesture and vocalisation. Samuel for instance could be signalled with two punches and spoken in a high pitched voice.
  3. Once you have performed your name, the whole group mimics you. They must try to copy the way you said your name as well as the physical movement.
  4. Continue this around the circle till each person has said their name.

Tip: the more whacky you set the standard, the better result you’ll get from the students.
Tip: encourage the students not to think too much, but to jump straight in – looking stupid is mandatory.

Name and Go

Difficulty: Easy
Age Range: 8 and above
Learning Outcomes: concentration, listening, ensemble work

I typically use this game after playing Moving Name. Hopefully the students have learnt a few names and it is a good way to solidify names for you and the other students.

  1. Get your group into a circle.
  2. You must make eye contact with someone in the circle, say their name and move to take there place.
  3. The person whose name you called must pick another person in the circle, say there name, and take there place in the circle.
  4. Continue this until each student has had a turn.

Tip: encourage students to relax and focus. If they get flustered and panic it disrupts the flow of the game.

Zombie Tag

Difficulty: Medium
Age Range: 7 and above
Learning Outcomes: coordination, teamwork, movement, concentration

This is a popular warm-up game, even for students who know each other’s names and have worked together before! For new groups, Zombie Tag is a great way of incentivising the learning of names: if you want to survive, you better know who everybody is!

  1. Have students walk randomly around the space. To begin, name a student who will be the first zombie. They have to pick one student in the space to walk towards, and try to tap them on the shoulder.
  2. To escape, the chosen student must yell out another student’s name in the room. That new student becomes the zombie and picks another victim, and the game continues on from there.
  3. If a student is tapped by the zombie, they become the next one. After another name is said, they wait on the sidelines.

Tip: With smaller classes, you might want to restrict the playing space. One way to do this is have students who get out become “The Wall”: they stand at the edge of the space and can tap people out who get too close!

Focus Games

Me to You

Difficulty: easy
Age Range: all ages
Learning Outcomes: concentration, team-building

This is a really simple exercise for a large group which encourages connection and focus. It requires students to be hyperaware and really focus.

  1. Get your group into a circle.
  2. The person starting must make eye contact with someone else in the circle (working across the circle is best).
  3. They then must gesture to themselves and say “me” followed by a gesture at the other person in which they say: “to you”. It should seamless.
  4. If you are targeted you then accept the offer and continue in the same way to a new person in the circle.
  5. Once this has gone around the circle a few times, lose the words and get your students to simply use gesture and eye contact.
  6. If they are successful at this then drop the gesture and simply use eye contact.

Tip: encourage your students to be clear and direct. Also make sure that all the students get a turn.

Word Association with Clicks

Difficulty: medium
Age Range: late primary/high school
Learning Outcomes: Focus, quick thinking, teamwork, rhythm

This game is played by professional theatre companies, and can also work really well with late primary and high school kids.

  1. Get your group into a circle.
  2. Firstly, teach your students the rhythm which they will make with their bodies: thigh slap, clap, then click (right hand), click (left hand)
  3. Get the group comfortable with this rhythm.
  4. When clicking with the right hand the student whose turn it is must say the persons before them’s word and then a new word that associates with that word when clicking with the left hand.
  5. The next person in the circle (work in a clockwise motion) must do the same. They must repeat the last persons word with the right click and then think of a new word when they click with the left hand.
  6. The thigh slap and clap gives the game a steady rhythm and stops students panicking.
  7. Continue this until you have done a few successful laps around the circle.

Tip: Stress the importance of keeping the rhythm steady. Groups tend to naturally speed up quite quickly. Students often find this game particularly funny, so try to keep them focused.

Tip: If the rhythm is too confusing, try a simple game of word association around the circle instead.


Difficulty: Medium
Age Range: late primary/high school
Learning Outcomes: Concentration, movement, vocal projection

A warm-up classic! This game is popular with all ages, but you may wish to choose a word other than “bang” if you’re uncomfortable with your students pretending to shoot guns. However, most children know it’s only a game.

  1. Have your students stand in a circle. In the centre, you act as the sheriff.
  2. Point to a student and say “bang”! When you do, the student you point at has to duck, and the students on either side of them have to fire at each other. The slowest to react sits down for the rest of the round.
  3. Continue until only two students remain standing. They go into the centre of the room, back to back, and walk away from each other.
  4. Have one student pick a “magic word” and another tell a story containing the magic word. When the two final students standing hear the word, they can turn and shoot. 
  5. Your winner is  the new sheriff. 

Tip: Enforce a rule saying whoever is sheriff has final say. Students will learn to police fairness themselves and treat each other with respect and honesty.

Tip: It’s worth mentioning to your students that “Bang!” is a game of concentration far more than one of being quick. More students will get themselves out not listening or reacting than they will actually being slow.


Improvisation Games

“Thank You”

Difficulty: Easy
Age Range: All ages
Learning Outcomes: movement, visual storytelling, confidence, writing (advanced)

This games works as a great warm up for more extensive improvisations.

  1.  Have students stand in a circle.
  2.  Invite a student into the circle and have them create a frozen image with their body.
  3.  Invite a second student in, and have them create a complimentary pose that builds on the first student’s story: if the first posed with a karate chop, the second might freeze as if they’re scared/defensive.
  4. The first student breaks their pose, says “Thank you.” and exits the circle. 
  5.  Another student enters and builds off the second student’s pose, continuing the exercise.
  6.  For older or more advanced classes: when a student comes into the circle, have them say the first line of a scene. This can be extended into a short improv scene if they feel comfortable.

Tip: This can be a great exercise for talking about improv basics with younger students: talk about status (not walking into the space with more power than the first student). If you add the ‘first line’ step, tell students to consider people/places/things so the audience knows what’s going on. Discourage generic lines such as “What’s going on!”

Tip: Ask students what they might be able to do interpret a pose in an unexpected way: could a karate chop be a handshake?


Freeze Circle

Difficulty: medium
Age Range: all ages
Learning Outcomes: vocal projection, movement, confidence, writing.

This is a great improvisation game. It is similar to the well known “Space Jump” but a little easier to explain.

  1. Get your group into a circle.
  2. A student enters the circle and begins a solo improvisation. Get the group to help come up with a scenario.
  3. Then say freeze at an appropriate moment.
  4. Some else from the group gets into the circle and starts a new improvisation, inspired by the other persons frozen pose.
  5. Let the improvsiation run for around 30 seconds then say freeze when the students are in an interesting position.
  6. A new person from the group then goes into the circle and tags out the one who has been in the longest.
  7. They then take up the exact position of the frozen person and start a new scene, inspired by the combined frozen image.
  8. Keep going until everyone has had a go or the group starts to become disinterested.

Tip: encourage your students to be creative and not just to aim at cheap/easy comedy. There is no reason why improvisation can’t be serious or even moving. A no guns/violence/death rule is often helpful.

Space Jump

Difficulty: medium
Age Range: all ages (8+ recommended)
Learning Outcomes: acting, movement, vocal projection, team-building, focus.

This is arguably the most famous of all improvisation games, and is played slightly different all over the world. Here is my version:

  1. Four students go up on stage.
  2. Number the students 1-4
  3. The student who is number 1 comes onto the stage. The audience thinks of a scenario for student 1. For example he/she may be in a zoo.
  4. Student number 1 then begins an improvisation about the given scenario. When you feel it has gone on enough, usually about 20 seconds you call Space Jump!
  5. Student 1 then freezes and student 2 comes on stage. They use the pose student 1 is frozen in to inspire a new scene.
  6. The two actors then continue on until again you feel it has been long enough and again call Space Jump!
  7. This same process happens for students 3 and 4.
  8. Once the final scene, which should have all 4 students in, has been going for enough time you again call Space Jump! Student 4 then leaves the scene and the scene reverts to what the 3 students were doing before.
  9. This reversal continues until there is only student 1 alone on stage improvising in their first scenario.

Tip: Try to encourage a diverse range of scenarios. You often see the same stuff over and over.

Tip: This can work with larger groups of up to 12 students. You may need to keep track of scenarios to help them along.

Why Are You Late?

Difficulty: Medium
Age Range: All ages (8+ recommended)
Learning Outcomes: acting, movement, vocal projection, team-building, focus.

This game requires a bit of set-up and explanation for a class, but is a fun improv game that is both entertaining to participate in and watch for larger groups.

  1. Pick four characters from the group: Big Boss, 2 x Coworkers and the Driver.
  2. Set the scene: The Coworkers and the Driver are late for work. The Big Boss (seated onstage) is waiting for them to show up.
  3. The 2 x Coworkers come onstage while the Driver parks the car (off). Big Boss asks “Why are you late?” The Coworkers come up with three reasons that they were delayed: the more ridiculous the better!
  4. Finally, the driver comes in: Big Boss asks the same question and the two coworkers have to mime out their reason behind Big Boss’ back. If the Driver gets the reasons correct, they keep their jobs. If not, everybody is fired and a new round begins.

Tip: Make sure you encourage your watching students to be friendly and warm audience members. Encourage laughter, cheering and applause at the appropriate times.

Advanced Improv Games

Once you have played a few basic games you might want to up the difficulty level and explore some longer form improvisational games. These are best played with 15 years and up high schooler groups, beginner adult groups or experienced actors looking to work their craft in a different way.

Four lines and a story

Difficulty: Medium
Ages: 15 and up
Learning Outcomes: acting, writing, team-building, characterisation

This game is all about creating a scene using minimal dialogue. Write these four phases on a whiteboard or an easily accessible surface that the performers can see.

  1. What do you mean?
  2. I love you
  3. You can’t be serious
  4. I’m sorry

Pick two people to get up onstage, they must create a scene and tell a story using only these phases as dialog. Get suggestions from the audience about their characters relationship, environment and what happened last time they saw each other. Encourage them to really focus on telling the story with their vocal and physical choices within the limits of the specified dialog above.

People, Places, Secrets

Difficulty: Challenging
Ages: 15 and up
Learning Outcomes: acting, writing, characterisation

Once the group has got a hold of the above exercise the next step is to raise the stakes while offering the performers a degree of freedom – they are no longer required to stick to the 4x lines. For this next exercise, get two actors up on stage and ask the audience for the following:

  • Where is this scene taking place?
  • What is the relationship between these two performers?
  • What happened last time they saw each other?

Once you have all of that, take one of the performers off stage and give them a secret. Encourage them to reveal their secret at an appropriate time in the scene. I did this with a group of actors a little while ago with fantastic results. The scene was in a teachers office, the relationship was a teacher and their student and last time they met the students parents had complained that their daughters grades were bad. I took the actress aside and gave her a secret that she was pregnant and the baby was the teachers. The scene that played out took about 15 minutes and it was completely enthralling.

Tip: Please ensure that the secrets and scenes you assign to your group are appropriate for their age range and maturity level.

Free-form Impro

Difficulty: Hard
Ages: 15 and up
Learning Outcomes: acting, writing, characterisation

Once you have played out both of the above scenarios, the group will be well acquainted with the setup, now we can let them roam free in the storytelling wilderness and see what they come up with. Put two people onstage, give them one minute to chat, they need to set up a relationship, an environment and a recent history. Send one of them out of the room and tell them to come up with a relevant secret. Tell the other actor onstage to come up with a secret as well, and watch the scene unfold with a double reveal to everyone’s surprise!

Physical Exercises

DVD Game

DVD Game

Difficulty: easy
Age Range: all ages
Learning Outcomes: movement, teamwork, storytelling

I have seen this game work really well with all ages. With large groups, getting students to go away and create something and then come back and perform is really effective. This game encourages creativity and physical expression.


  1. Split your group up into three. It doesn’t matter the size of each group.
  2. Instruct each group to come up with three poses or “statues” which portray a story.
  3. The three poses should represent a beginning, middle and end of a story.
  4. Give each group around 5 minutes to prepare.
  5. Get the class to reform and let each group perform.
  6. Then get the rest of the class to explain what the story (DVD) was about.

Tip: give both the group performing and those guessing positive feedback if they are successful.

Four Corners

Difficulty: easy
Age Range: all ages
Learning Outcomes: movement, listening, concentration

This is a really easy physical game for all ages. I often use it to start a lesson as it’s simple to explain and gets the students moving.

  1. Name or number the four corners of the room. If you have a themed lesson you can name each corner something that suits the theme.
  2. Choose a student to stand in the middle of the room. You then make the student close their eyes whilst you count down from 10. They can either spin on the spot and stop when you reach zero, or they can stay still and then pick a corner on zero. The latter is my preferred choice as it is more about listening to the students moving around the room, rather than merely luck.
  3. The students who are in the corner that the student in the middle picks are then out.
  4. The game continues until there is a winner.
  5. The winner then becomes the one in the centre.

Tip: Think of some really fun name of the corner. Kids, and adults for that matter, love being involved in decisions!

Changing Character

Difficulty: easy
Age Range: all ages
Learning Outcomes: acting, movement, characterisation

This is often a great way to get a class going. It is not really an acting game, but just playing with characters.

  1. Get the students to walk around the space.
  2. If you have a class theme choose some character appropriate to that theme and get the students to walk in that manner. For example walk like a King, Queen, Clown.
  3. You can also do this exercise with animals. Getting the students to gradually become different animals.
  4. You can then get the students to interact as their characters or animals, however sometimes this can result in bedlam.
  5. Play until students start to get disinterested. It is just a simple way to get students in the mood for acting.

Tip: This game has no right and wrong. It is just a simple way to warm up the class.
Tip: Act with the students. Show that you can’t be too stupid.

Opposites Game

Difficulty: easy
Age Range: all ages
Learning Outcomes: concentration

This is a really good game to start with when working with a big group. Basically this game is for warming up and getting you thinking.

  1. Get the students to walk neutrally around the space.
  2.  Ask them all to jump when you yell “Jump!” When they are comfortable with this, add “Crouch!” Finally, add two sounds: a “Shush!” has them all shush, and a “Hello!” elicits a loud “Hi there!” 
  3.  Alternate between the commands to warm them up and get them used to performing the actions.
  4.  Call a stop. Tell students that jump is crouch, crouch is jump, shush is “Hi there!” and “Hello!” is shush.
  5. Now freely change between all the options, trying to catch them out.
  6. Carry on until the game begins to tire

Tip: You can try adding extra actions to the game to increase the difficulty. Just make sure they are paired so you can maintain the swap.

Heroes And Villains

Difficulty: Medium
Age Range: All ages
Learning Outcomes: concentration, movement, team work, acting

A fun variation of the many ‘walk  around the space games’: this one brings a subtle edge that is sure to challenge any age group/proficiency level.

  1. Have students walk around the space: tell them to avoid friends, patterns and circles.
  2. When they are comfortable, have them select one person in the room: they should not indicate to this person that they have chosen them in any way.
  3. When they’ve picked this person, tell them this is their “villain”. Without drawing attention to it, they need to do all they can to keep this person far away from them.
  4. Next, have them pick a second person: this person is their “hero”. This person should make them feel calm and happy. Again, this person should not know they’ve been chosen.
  5. Finally, task students with keeping their hero between them and the villain. Challenge them to keep up the charade as long as they can (the class will eventually tangle hopelessly).

Tip: For younger groups, this is a great game for teaching about emotions and empathy: how do they feel about the hero and the villain? Why might they want to keep them away?

Guess the Word

Difficulty: easy
Age Range: all ages
Learning Outcomes: movement, teamwork, concentration

I recently played this group with a group of 6-16 year olds and it worked really well. It gets students using their bodies and increases observation skills.

  1. Split the group in half. If you have an uneven number you may have to take part. 
  2. Once everyone has lined up get them to pick a partner.
  3. Gather one half in and give them a word. It is best to use emotions for example, passion, love, anxiety.
  4. The goal is for the students to express that word to their partners simply using their bodies for expression.
  5. Try to keep the two groups in two lines opposite each other so people aren’t running into each other.
  6. The listening group then has to guess the word.
  7. Go through each person in the listening group and see if they have got it right.
  8. Change groups and repeat using a new word. Go till the group starts to tire, 2 goes each is about right.

Super Fun Games

Stuck in the Mud

Difficulty: easy
Age Range: all ages
Learning Outcomes: movement, concentration, teamwork

This is a quite a well known game that isn’t necessarily related to acting; however, it is a lot of fun and gets students moving and in a good mood.

  1. Choose one person to be “tagger” or “up” (the person who tags people). If you have a large group 20+ get two or three people to be the taggers.
  2. If you are tagged you must stay still and outstretch your legs and arms, like in a star jump.
  3. The goal is for the taggers to have the whole group stationary (stuck in the mud).
  4. Those who are not taggers can free the others who are stuck by going under their legs.
  5. End the game when either the taggers have got everyone or you can see your students starting to tire.
  6. Let a few different students be taggers.

Build the Robot

Difficulty: easy
Age Range: all ages
Learning Outcomes: movement, teamwork, creativity

This is a really easy game that can be fun for all ages. It encourages team work and creativity.

  1. One person from the group must stand on stage and make a repetitive gesture. You can also have students add a sound to their movement.
  2. Another student jumps up and does a different repetitive gesture.
  3. Continue this until all the students have added to the “robot”
  4. The students must maintain their original gesture and the goal is to create an interesting and diverse looking robot.

Tip: I wouldn’t recommend doing more than two robots as it can take time and can be tiring for the group.

Tip: As an extension, have a student ‘control’ the robot by conducting the action with their hands: bringing their hands up or down controls speed, bringing them apart or closer together makes the sounds louder.

Expert Double Figures

Difficulty: easy
Age Range: late primary/early high school
Learning Outcomes: movement, teamwork

A fun little performance game.

  1. Choose four students to take part.
  2. Two students must then sit on stage in two chairs. It should be set up like an interview.
  3. They must then put their hands behind their backs. The other two students must hide behind the chairs and slip their hands through the seated student’s so that it gives the impression they are the seated students arms.
  4. You then name an interviewer and interviewee. The interviewee must be an ‘expert’ in a particular field. Let the students help you pick scenarios.
  5. Let the interview begin and continue until it starts to lag.

Tip: Encourage the students who are doing the hands to not be too over the top.

Epic Scissors-Paper-Rock

Difficulty: easy
Age Range: primary/early high school
Learning Outcomes: movement, teamwork

This game is really only for fun, but it can be great to break up a class.

  1. Split the group in half and get each group to stand on either side of the room.
  2. The game works in the same way as Scissors-Paper-Rock; however, instead we use Wizard-Giant-Knight. Wizard beats the Giant, Giant beats the Knight and Knight beats the Wizard.
  3. Teach the students the action of each character. Make it simply and bold and representative of the character. Add a vocalisation if you wish.
  4. Each group then decides which one they will perform and on your signal they do the action.
  5. Name the winner using the rules above.
  6. Usually playing best of three is more than enough.

Simple Goodies


Difficulty: easy
Age Range: all ages
Learning Outcomes: teamwork

Everyone knows this game, but it is fantastic and really useful, especially with younger children. It encourages good diction and listening skills.

  1. Get your group into a circle, either seated or standing.
  2. Start by whispering a short sentence into the ear of the person next to you.
  3. Let the sentence travel around the circle in this same manner and see if it comes back to you the same as it started.
  4. The goal is to get it back intact, but it can provide some great fun when it goes horribly wrong.


Difficulty: easy
Age Range: primary
Learning Outcomes: vocal projection, teamwork, acting, movement

A really silly and easy game that can help relax students.

  1. Get your group into a circle.
  2. Walk around the circle and number off the students 1,2 or 3
  3. Then simply come up with fun things for the students to act. For example: 1’s are wild animals etc.
  4. Continue until each number has had a few goes.

Greetings Your Majesty

Difficulty: easy
Age Range: All Ages (primary ideal)
Learning Outcomes: acting, vocal projection

A really simple game to burn some time at the end of a class.

  1. Get the students to sit in a line.
  2. Place a chair facing away from the students.
  3. One student is chosen to sit in the chair. He/She must then shut their eyes.
  4. Students are then picked from the line to sneak up behind the student in the chair, and in a weird or different voice, they say: Greetings Your Majesty.
  5. This student then returns to their seat in the line.
  6. The student in the chair must guess which student it was.
  7. If the student in the chair gets it right they stay in the chair, and this will continue until they get five right in a row.
  8. If they get in wrong, however, the student who tricked them becomes the one in the chair.
  9. This continues until the game tires.


Difficulty: Easy
Age Range: All ages
Learning Outcomes: acting, vocal projection, concentration

A fun, quirky game. Be prepared for things to get weird…

  1. Have students sit in a circle.
  2. Two students face each other on all fours in the centre of the space, imitating cows.
  3. The goal is to make the other person laugh, by simply saying “Moo.”
  4. Whoever breaks leaves the circle, the winner remains until they break.

Tip: “Moo” is fun, but also a great game for concentration and vocal projection. Encourage students to try different readings of the word. It can actually be a great way to introduce actions in pursuit of an objective.

The Monster Calls All Those Who…

Difficulty: easy
Age Range: 6-10
Learning Outcomes: Acting, confidence, movement

This game works really well at the start of a lesson, and is very easy to explain and everyone gets a go.

  1. Make a circle out of chairs, with one chair in the middle
  2. The person in the middle says: “the monster calls all those people who have… (think of something that will apply to most of the children, for example blue eyes, bare feet, boys and so forth)”.
  3. The people who that call applies to have to get up and move seats. The person who is last to take a new seat is now in the middle.
  4. Continue this until everyone has had a go. Each time they must think of a new thing to call out.
  5. You can change monster to anything that fits with your class.

Tip: Try to encourage kids that being the last one to find a seat is not good, otherwise they may try and lose on purpose, which isn’t good for the flow of the game.

Tip: This game is great for introducing more abstract thinking into the class as well: once students are comfortable with the rules, start to set themes for questions that aren’t based on appearance/things in the room. Emotions, interests, experiences, etc.

The Bears are Coming

Difficulty: easy
Age Range: 6-10
Learning Outcomes: Concentration, movement

This is a silly game that can work really well with a younger group.

  1. Begin by telling a story to the children about an age without technology where people had to chop wood etc.
  2. All the children then have to find some physical action, based on an old fashioned job like wood chopping, hunting, or washing clothes and begin doing this action somewhere in the room.
  3. The teacher then leaves the room momentarily and returns as the bear.
  4. Once the bear arrives, the students must freeze where they are, and as the bear you must try to make the students laugh.
  5. If a student laughs they join you as a bear and you work together until you have made everyone laugh.

Tip: The bears cannot touch the frozen children!

Some Practical Tips

  1. Try to keep the atmosphere fun and creative. Encourage bold choices and at all cost avoid creating an intimidating or fearful environment. Though a number of games have winners and rely on competition, try not to make it all about winning and losing as students can be easily disheartened.
  2. Give the more difficult students greater responsibility. Often those students who get easily bored or try to disturb the group thrive when given responsibility or focus.
  3. For getting the group into a circle, count down from five and tell the students they must form a circle in that time.
  4. If a game flops, find a natural ending and move straight onto something else.
  5. Keep the students involved. For instance if you are working on a improvisation game like Freeze Circle stop every now and again and ask the students what they like, what is working etc. Reflection and discussion are really important for learning.
  6.  For more inquisitive (or demanding!) classes, it can help to talk about what skills each warm-up help them learn or hone. Be ready to talk about what the benefits of an activity bring to those participating.


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19 responses to “Acting Games”

  1. Avatar Tori says:

    Thanks!!! I appreciate the ideas, and the positive comments to keep a positive atmosphere!

  2. Avatar Angelo says:

    Found the descriptions easy to understand , which is just as important as the quality of the exercises.
    And the exercises are simply some of the best I have encountered, keep up the good work.

  3. Avatar Pedr Godfrey says:

    Where did you learn the thigh/clap/click sequence? That was our college drinking game rhythm, and I haven;t come across it outside South Wales. (Not New South Wales…)

  4. Avatar Cushla Allan says:

    Hey these are great! Takes me back to my childhood drama lessons. Now that I am a drama teacher I see straight away how valuable these activities are, so a big thank you for sharing 🙂

  5. Avatar Strider says:

    Thank you for these. I am a director at a small community theatre, and sometimes I need easy games to help increase the energy level before rehearsal starts. These will all work really well!

  6. Avatar Alice says:

    Thanks for the games, great! I look forward to using them. Invaluable!

  7. Avatar Nikita Andrews says:

    Thank you very helpful! I am a Y8 at my school and I’m doing a drama club. These games are great ideas and the kids love them! This was the most helpful website I found thanks 🙂

  8. Avatar dan says:

    these are for little kids I cant teach my class these games

    • Samuel Samuel says:

      There is a mix of games here. I have played a number of these games in my mid-twenties with leading theatre directors. The fact that a game is simple doesn’t mean it can’t be played with older actors.

  9. Avatar Arden says:

    Terrific games to play. I know the kids at camp will appreciate them!

  10. Avatar Minal lalwani says:

    Simple and easy to do games .I too am a drama teacher .great help.thanks for sharing

  11. Avatar Kathleen Carreiro says:

    Their place, not there.

  12. Avatar Magic Creations says:


  13. Avatar Arpit Kaushal says:

    I like this blog. Thanks!

  14. Avatar Sampa Mandal says:

    I really found lot of thing for this book. And my children are so happy with games and all activities. Thank you do much.

  15. Avatar Adele Louise Tunnicliff says:

    I’m about to do my Masters in Teaching to be a drama teacher (but am really a budding Director/Actress) and these games are GREAT. In fact this whole website is great. Thank you! Please keep sharing the great resources and writing excellent blog posts.

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